Resume

César Altagracia

kaiser [at] cesaraltagracia [dot] com

Download and save the latest PDF version by clicking here.


Skills

  • High and low polygon 3D modeling
  • 3D sculpting and normal map creation
  • Unwrapping and texturing
  • Design and creation of GUI elements
  • 2D sprite drawing and animation
  • Traditional and digital drawing skills
  • Ability to work with tight deadlines and long hours
  • Fully bilingual (English-Spanish)

Tools

  • Autodesk 3DS Max 2011
  • Autodesk Mudbox 2011
  • Pixologic Zbrush 4.0
  • Luxology Modo 401
  • Adobe Photoshop CS5
  • Adobe Illustrator CS5
  • Adobe InDesign CS5
  • MS Office 2007 Suite
  • Tortoise SVN Source Control Software

Engines

  • Unreal 3 Editor
  • Unity 3 Engine

Experience

3D Artist

Lifeline Studios, Waxahachie, Texas – March 2010 – July 2011

Shipped games under  Lifeline Studios:

Charlie Chuch Mouse 3D Bible Adventures 2

  • Modeled, unwrapped and textured 3D meshes.
  • Designed the overall look of the User Interface.
  • Optimized assets originally made in Lightwave to be used and edited in 3DS Max.
  • Integrated 3D meshes and materials directly into the game with the Unity 3 Engine editor.
  • Arranged foliage and placement of buildings in the game’s open world area.

King Solomon’s Trivia Challenge 2

  • Created concept art, textured and built 3D meshes for a game show themed environment.
  • Designed User Interface elements.

King Solomon’s Word Games

  • Designed User Interface elements.

Bible Quest: Journey Through Genesis

  • Designed User Interface elements.
All 4 games can be viewed and purchased by clicking HERE.

 

Environment/Character/2D Artist

The Guildhall at Southern Methodist University, Plano, Texas – October 2008 – December 2009

Braveheart: Primae Noctis – (In Collaboration with Paramount Pictures)

  • Sketched, modeled and textured assorted interior set pieces and decal textures as part of a 17 member team.
  • Made sure all produced assets maintained the required art style and were within technical specifications.
  • Worked closely with designers in order to provide visual passes for their levels, suggesting and producing assets that improved their creations.
  • Conceptualized and modeled two of the game’s main characters, along with all their textures and normal maps generated from their high polygon versions.
  • Created illustrations for the game’s box art, poster, and promotional banner.

Harvest

  • Created concept art and modeled, unwrapped and textured environment assets and buildings in a 9 member team.
  • Produced orthographic views for one of the main characters and the game’s villain, as well as modeling their meshes.
  • Optimized the characters’ polygon count to facilitate a cel-shading effect with the Unreal Engine 3’s Material Editor.
  • Made sure that all characters and assets maintained a consistent and distinctive “steampunk” art style.
  • As the single artist in a four man team, created concept art and sprite sheets for a 2D action game in the Torque Game Builder engine.
  • Produced all animation sprites for the main character, three enemy types, particle effects, pick-ups and HUD elements.
  • Drew static art for backgrounds, splash screens, end-game screens, box art and booklet
  • Worked closely with the game designer to keep the art style true to his vision
  • Consulted frequently with the programmer to keep our game within technical scope for visuals and particle effects.

Education

Masters of Interactive Technology in Digital game Development

The Guildhall at Southern Methodist University, Plano, Texas – August 2008 – February 2010

Successfully defended my Master’s Thesis, titled “Womb Levels: The Process of Developing Organic Environments”.

 

B.A., Digital Graphic Design

Atlantic College, Guaynabo, Puerto Rico – February 2002 – May 2004

Completed a Bachelor of Arts specialized in print and web design, with a minor focus on 3D modeling with Maya and Lightwave.

 

Additional Work Experience

Graphic Designer

Primera Hora, Guaynabo, Puerto Rico – March 2004 – May 2008

  • Arranged articles, images and advertisements on the newspaper’s sales supplements.
  • Created covers from photographic reference or vector illustrations.
  • Designed info graphics.
  • Assisted creating in-house advertisements.
  • Wrote articles and reviews for their monthly video game section.

References available upon request.