Red Vs. Blue Season 12

After production on the latest volume of RWBY ended, Rooster Teeth gave me the chance to continue  as Environment Artist for their flagship machinima series Red vs. Blue, the longest running web series in history. My tasks include:

  • High polygon modeling and their respective low poly, game-ready versions in Maya.
  • Generation of texture maps from high polygon models
  • Texture and shader creation
  • Lighting completed sets
  • Overall, replicating the texturing, sci-fi architecture, and polygon count of the X-Box 360 version of Halo 4

The following are a few screenshots from aired episodes that I’ve worked on in season 12:

More screenshots to come in the next few weeks, as the environments that I contributed continue airing on further episodes.

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RWBY is Rooster Teeth Production’s new, original animated series. This anime is produced entirely in Austin, TX and was created by veteran animator Monty Oum. As an environment artist I model and unwrap the sets and props, as well as create the stylized, hand-painted texture work that goes along with them.

I have contributed to volume 1 and volume 2, and you can see all available episodes on the Rooster Teeth website.

The following is a sample of some stages I modeled and textured:

*Characters shown were modeled and textured by Tim Reed 

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“Bang Bangs” Head Skin – Borderlands 2


As a contract Texture Artist for Shadows in Darkness, I had a chance to hand paint one of the customizable head skins for Borderlands 2’s DLC character, Gaige the Mechromancer. Even though it was a short assignment, I am incredibly proud that my work made it into a game that I also truly enjoy playing.

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