Red Vs. Blue Season 12

After production on the latest volume of RWBY ended, Rooster Teeth gave me the chance to continue  as Environment Artist for their flagship machinima series Red vs. Blue, the longest running web series in history. My tasks include:

  • High polygon modeling and their respective low poly, game-ready versions in Maya.
  • Generation of texture maps from high polygon models
  • Texture and shader creation
  • Lighting completed sets
  • Overall, replicating the texturing, sci-fi architecture, and polygon count of the X-Box 360 version of Halo 4

The following are a few screenshots from aired episodes that I’ve worked on in season 12:

More screenshots to come in the next few weeks, as the environments that I contributed continue airing on further episodes.

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Slave Ship Cell Block

This environment is my take on on the introduction levels from the game “Enslaved: Odyssey to the West”. The pods are actually holding cells for slaves inside a ship, all shaped like eggs in order to resemble the origins of the hero the “Enslaved” story is based on. This is a fully traversable scene assembled in UDK. Built with 3DS Max, Photoshop X-normal and some Crazybump.

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