Disney Epic Mickey 2: The Power of 2

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I had the great privilege of working with Junction Point Studios as an Environment Artist, helping in the completion of the multi-platform release Disney Epic Mickey 2: The Power of 2. I was appointed to work on one specific level called “Blot Alley”, fashioned after Disneyland’s New Orleans Square. My duties in this level included:

  • Creating props.
  • Adding polish to outsourced assets.
  • Up-scaling poly-count on low poly meshes to a higher, more detailed level.
  • Creating shaders within Maya.
  • Exporting assets for multiple platforms.
  • Blending terrain textures.
  • Fixing any occurring environment bugs.

Disney Epic Mickey 2: The Power of 2 is available now on the WiiU, Wii, Xbox 360 and PS3.

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